Tuesday, January 4, 2011

Dota-AllStars 6.70c map Released! Download and changelogs

Dota 6.70c Map download

IceFrog has released another bug fix patch,
Dota 6.70c. This is the second bug fix patch after the release of Dota 6.70 This patch addressed some important bug fix

Dota 6.70c Download
DotA v6.70c.w3x (7.75 MB)

Dota 6.70c Change logs
*Fix a couple of important bug

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Sunday, January 2, 2011

Dota 2 Question and Answers


Dota 2 Questions ask by people and Answered by Ice Frog

Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.


Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum spec just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.

Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we are building around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.


Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.


Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.

Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.

Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.

Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.

Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.

Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.


Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.

Source

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Dota 2 Announced! coming this 2011

Dota 2
After a long wait and all the rumors Valve has announced official release of DotA 2 in 2011 which will be released on both Mac & PC. As you may already know, IceFrog was hired by Valve in late 2009 for the development of most popular Warcraft 3 Mod - DotA. Now, they are about to release Valve DotA 2 in which the whole DotA concept will be ported in upgraded manner.

DotA 2 - LinaDotA 2 MorphlingDotA 2 Drow Ranger
The vital change in DotA 2 is that it will run on Valve's Source Engine which will remove all the Warcraft 3 limitations. All the heroes, items, terrain, buildings will be ported same as in current version of DotA. Anyone who plays Warcraft 3 - Dota will instantly recognize DotA 2. However, there are still some things which are new in DotA 2.

Following are some features Valve introduced about incoming DotA 2:

In-game Voice Chat:
DotA 2 will have integrated voice chat feature which will allow players to communicate during game without using 3rd party software.

Leaver AI replacement:
Disconnected players will be replaced by AI bots which will take control over the hero. It will be available in unranked matches.

Heroes Voice:
DotA 2 will feature new voice work. You'll get amusing lines from heroes as they deny the enemy team last hits on creeps, and champions who have backstory connections will trade quips when nearby.

Rewards & Matchmaking System:
Valve is using it's traditional Steamworks as a matchmaking & community rewards system which will allow you to create in-game rewards for participating in community forums.

Coaching & Training System:
Once again, Valve is coming with a great innovation of coaching system which will be used to train a beginner to learn DotA 2 to sustain a respectable position in the community. It will allow veteran players to login as a coach. Coach can see beginner's screen and can get private voice chat during the game.

It is indeed a revolutionary & surprise step taken by Valve by entering in the world of MMO-RTS games with the help of IceFrog. Finally, DotA Fans had some relief after hearing some of the features of the upcoming DotA 2. The upgraded heroes are still looking remarkable in the images. It's good that Valve DotA 2 team revealed something but fans will still consider it as a drop in a ocean that IceFrog still refused to disclose his name in the community.

Source:
Game Informer

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Saturday, January 1, 2011

Garena Master 52.02 Download

Garena Master 
GarenaM4st3r / Garena Master is an opensource Garena hack which removes all the restrictions from Garena gaming client. It has a lots of features including built-in Garena Exp hack, Drophack, NameSpoofer, Auto-room joiner etc. Also, you may use any Warcraft 3 hack safely without any ban, you may use Cheat Engine too. GarenaMaster hack project was originally started by m4st3r but there are many people who contributed in it's development.


Features:
Warcraft 1.24e maphack (b/c/d patch also)
Garena Namespoofer
Garena Auto Room Joiner
Removes 5 second error while joining game room
Shows Pings in Digits
Hack protection removed
EXP hack (100/15min Gold, 50/15min Basic)
Leave Room while playing.
Garena Ladder stats in Warcraft 3 Chat.
Garena Super Admin, Gold, Premium, Platinum Styles
Warcraft 3 Drophack
Hide ads in Garena
Warcraft 1.24d Cooldown hack
Warcraft 3 Mana Bars
DotA ESP Hack
Rune Notifier++
More features are being added in automatic updates :)
DotA Mana Bars.
Garena Multi Client for more EXP.

Garena Master Download Link:
GarenaMaster 52.02.zip (Updated 24th December 2010)

Garena Master v52.02 Changelogs:
- Changed label "Adv. W3X Config." to "Version Switcher"
- Changed credit label in Dota Features.
- Now the popup created by "Auto Open" of manabar and WarKey will be auto closed.
- Now the Warkey when open by Auto Open will be auto hide to tray icon.
- Removed Compatibility Move, since it not fixed the problem, it's some problem with IE.
- Some bugfix.

Step by Step, Guide:
1. Download Garena Master Hack. Here
2. Extract the files to any folder.
3. Run GM.exe
5. Select the features you wanna run.
7. Run Garena from GarenaMaster's window.
8. Enjoy!


Note:

• Beware of using Garena EXP Hack, if might get you banned.
• If Garena updates, do not use it & wait for the GarenaM4st3r to update.
• Run as administrator if you are running it on Windows 7 or Vista.
• Try disabling Auto-Room Joiner feature if you are having problems.
• You can find Garena Master changelogs inside the file.
• Use Garena Master at your own risk, DotA-Utilities will not be responsible if anything happens to your Garena account.
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Dota-Allstars 6.68c Ai Beta by PBMN



BuffMePlz a successor of PleaseBugMeNot has just came up with new DotA 6.68c AI Beta. This is the second beta AI which is directly released by the developer as a Christmas present. The previous beta map had some bugs and memory leaks but this 2nd beta map is 100x times better than previous map posted here, as PBMN says. This new map contains -alldagon mode and several other improvements to AI engine.

Official DotA 6.68c AI Download:

DotA 6.68c AI BMP.w3x (Game Webz mirror 1)
DotA 6.68c AI Plus.w3x (GameWebzmirror 1)
Note: BMP & Plus version are same AI maps except different defense engine, you can try both of them.

DotA 6.68c AI Beta Changelogs:

1. Added Io the Guardian Wisp, Gyrocopter, Thrall, Eredar heroes
2. Warlock`s Rain of Chaos modified.
3. Added -il as a shortcut for -invokelist
4. Increased Anti-Backdoor Tower regeneration rate
5. Day-Night now cycles at 25% faster rate
6. Pudge
- Flesh Heap is now retroactive (Meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap)
- Reduced Flesh Heap aoe from 525 to 450
- Meat Hook damage type changed from physical to pure
- Meet Hook damage adjusted from 100/200/300/400 to 90/180/270/360
7. Fixed Slayer`s skill build.
8. Added Arcane Boots and Venom`s orb to she shop
9. Added Eul`s func for double clicking.
10. Added the new 5 skills upgraded by Scepter and the 5 new scepters to the map.
11. Heroes with modified ultimates upgraded by Scepter: Viper, Obsidian Destroyer, Warlock, Razor
12. AI Heroes with modified ultimates to use the Aghanim`s Scepter: Viper, Obsidian Destroyer
13. Added death animation for Throne.
14. Fixed another bug with Diabolic Edict. It should hit towers now.
15. Blade Mail - Damage Return's duration increased from 3.5 to 4 seconds.
16. Ethereal Blade
- Removed Wraith Band from recipe (same bonuses still though)
- You can now target yourself
17. Leoric`s Hellfire Blast reworked.
18. Added Magic Wand to items usages and item builds.
19. Dagon usage refining.
20. Mekansm - AoE of Restore increased from 450 to 750
21. Urn of Shadows
- Heal no longer dispels from neutral creep damage
- Added a team notice when someone buys Urn of Shadows recipe
22. Eye of Skadi
- Orb of Venom added as a component. Final bonuses are the same as before.
- Recipe price decreased from 750 to 300
23. Alchemist
- Unstable Concoction manacost from 90 to 120
- Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
24. Jakiro
- Macropyre travel range from 600/750/900 to 900
25. Luna
- Eclipse now turns day into night for 10 seconds
26. Priestess of the Moon
- Moonlight Shadow's cooldown rescaled from 160 to 180/160/140
- Moonlight Shadow's duration rescaled from 7/9/11 to 11.
27. Added Hook and Arrow Accuracy information to replay data
28. Fixed Invoke from triggering last word
29. Fixed X Marks The Spot when used on an ally carrying Linken Sphere
30. Added -ad (AllDagons mode). In -ad mode AI gets random level Dagon (if hero level 20-24 the Dagon is 4th or 5th level, if hero level is 25th the Dagon is 5th level).
The hero gets a Dagon every time when there is no cooldown of the item and there is an enemy to attack. It gets it only for one attack and it vanishes.
If there was an item on that slot it gets switched temporarily. If there is no attack there are conditions to change back to the switched item or keep the dagon until a use on enemy hero.
31. Added a visual effect for the int stealing event on Silencer's Last Word (9993)
32. Fixed a bug with Curse of the Silent
33. Tauren Chieftain
- Natural Order aoe from 250 to 275 (old value was 275 now it is 300 in the 6.68c latest, prolly a typo)
34. Furion
- Teleport now has a tp scroll style indicator displayed for your allies
35. Added an extra visual effect for Nether Swap
36. Lanaya
- Psi Blades spill range from 320 to 320/340/360/380
37. Axe
- Battle Hunger now slows the target by 8% until it runs out or kills another unit
38. Treant`s -aid behavior refined
39. Spectre
- Desolate damage increased from 15/25/35/45 to 20/30/40/50
- Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
40. Fixed a bug with the interaction of Ion Shell and Focus Fire
41. Added Aghanim's Scepter to Tiny and WarClub usage count from 6.69 (Lasts for 6 strikes). WarClub also adds an extra level of upgrade to your toss damage that your ultimate normally does.
42. Added new mode (Low Dodge Mode). It affects Pudge`s MeatHook, Nerubian Assassin's Impale, Demon Witch's Impale, Fissure, and Ice Path. It is activated during the game from the hoster player. Write -old to enable or disable it and you`ll see a message with current status of the mode.
43. Major item builds overhaul (all of them). Thanx to Deel.
44. Fixed issues with Kaldr`s IceBlast usage.
45. Added basic AI for Razor.
46. Added basic AI for Thrall (needs more work).
47. Added a TP scroll system from "air" when bots try to return to the fountain. That way we don`t have to edit all the item builds as the bots must have an open space for TP scrolls most of the time.
48. Improved Viper`s 'Viper strike' usage.

Enjoy this ai maps! =)) and expect for some bugs because this is still in beta
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Dota-Allstars 6.70c Map Download and Changelogs



Dota 6.70c Map download

IceFrog has released another bug fix patch,
Dota 6.70c. This is the second bug fix patch after the release of Dota 6.70 This patch addressed some important bug fix


Dota 6.70c Download
DotA v6.70c.w3x (7.75 MB)


Dota 6.70c Change logs
*Fix a couple of important bug


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Thursday, December 30, 2010

Dota Icarus the phoenix Guide, Build and Items



1. Icarus Dive (Hotkey: D):

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5


Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds


Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP


Note: You can also press the same hotkey anytime to end the dive
2. Fire Spirits (Hotkey: F)

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Maximum Growth Time: 10 seconds


Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400


Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP




Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
3. Sun Ray (Hotkey: R)

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max


You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned
4. Ultimate - Supernova (Hotkey: V)

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200
Icarus The Phoenix Build


To Start With:

Or

Item Build Justification:Grab three branches for cheap stats and later for a magic wand. One salve (or tango) for healing. Gauntlets or Sobi Mask for mana and beefiness, upgraded to an Urn. Best beginning for a pick.
Core Build


Power Treads Over Phase:
You have enough slows. You have enough base movement speed. You benefit from damage well, but power treads gives you stats and some AS which you so badly need.

A bracer for cheap stats, branches upgraded to wand. Urn for Mana Regenaration you so badly need, health supply for the ganker and to chase enemies. Soul ring for some mana (in case you have insufficient mana for super nova.

Vanguard gives you more HP to stand against almost any enemy while casting the sunray.
Extensions

you need this in case in Late game if heroes can stand.


Assault Cuirass is a very good item on Tuskar. Its -5 Armor Aura synergizes well with your ultimate and the auras are a good support for your team. It also increases your EHP greatly, because you have 2000+ HP.


If there is a hero with evasion skills or Butterfly you need this item while casting your Satanic


Buy this item in very, very late game. This should be the last part of the puzzle in late late game, where your ultimate is just not enough.

Image Source: Playdota 
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