Dota Icarus the phoenix Guide, Build and Items — Dota-All Stars I Guide — Dota Room

Thursday, December 30, 2010

Dota Icarus the phoenix Guide, Build and Items



1. Icarus Dive (Hotkey: D):

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5


Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds


Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP


Note: You can also press the same hotkey anytime to end the dive
2. Fire Spirits (Hotkey: F)

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Maximum Growth Time: 10 seconds


Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400


Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP




Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
3. Sun Ray (Hotkey: R)

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max


You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned
4. Ultimate - Supernova (Hotkey: V)

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200
Icarus The Phoenix Build


To Start With:

Or

Item Build Justification:Grab three branches for cheap stats and later for a magic wand. One salve (or tango) for healing. Gauntlets or Sobi Mask for mana and beefiness, upgraded to an Urn. Best beginning for a pick.
Core Build


Power Treads Over Phase:
You have enough slows. You have enough base movement speed. You benefit from damage well, but power treads gives you stats and some AS which you so badly need.

A bracer for cheap stats, branches upgraded to wand. Urn for Mana Regenaration you so badly need, health supply for the ganker and to chase enemies. Soul ring for some mana (in case you have insufficient mana for super nova.

Vanguard gives you more HP to stand against almost any enemy while casting the sunray.
Extensions

you need this in case in Late game if heroes can stand.


Assault Cuirass is a very good item on Tuskar. Its -5 Armor Aura synergizes well with your ultimate and the auras are a good support for your team. It also increases your EHP greatly, because you have 2000+ HP.


If there is a hero with evasion skills or Butterfly you need this item while casting your Satanic


Buy this item in very, very late game. This should be the last part of the puzzle in late late game, where your ultimate is just not enough.

Image Source: Playdota 
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