Showing posts with label Dota-All Stars I Guide. Show all posts
Showing posts with label Dota-All Stars I Guide. Show all posts

Thursday, December 30, 2010

Dota Icarus the phoenix Guide, Build and Items



1. Icarus Dive (Hotkey: D):

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Phoenix gains magic immunity for this brief dive period as well. Costs 10% of current HP to cast.

Damage: 100/150/200/250
Disarm Duration: 2/2.5/3/3.5


Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds


Cooldown: 40
Manacost: 100
HP Cost: 10% of current HP


Note: You can also press the same hotkey anytime to end the dive
2. Fire Spirits (Hotkey: F)

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.

Maximum Growth Time: 10 seconds


Spirit Minimum Damage/Heal:10/15/20/25
Spirit Maximum Damage/Heal: 40/60/80/100
Spirit AOE: 400


Subability Cast Range: 1200
Manacost: 75
Cooldown: 35
HP Cost: 10% of current HP




Note: The target subability fires off each spirit one at a time. It has no cooldown. If you let them expire without ordering them, they sacrifice themselves where they are.
3. Sun Ray (Hotkey: R)

Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam slows and damages enemies for a percentage of their life. Costs 25% of current HP to activate.

Upon casting, you lose the ability to attack or move directly. Ray extends out to the first hero it finds and burns it and a very small area around it.

Can be toggled on and off.

Slow: 14/20/26/32%
Slow duration: 2 seconds
Damage per second: 10/20/30/40 + 5% of Target's Max Life

Activation Health Cost: 25% Current HP
Activation Mana Cost: 10
Overtime Mana Cost: 4% of Max


You have another sub ability that you can toggle to allow you to drift towards the direction of the ray.

Note: You control the direction of the ray using right click and the beam will move towards that angle.
Note 2: Automatically shuts off if you are silenced or stunned
4. Ultimate - Supernova (Hotkey: V)

The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.

Hero Attacks Required (to kill sun): 5/7/9
Duration: 6

Burn AOE: 1000
Damage: 60/80/100 dps
Stun: 1.5/2/2.5

Cooldown: 110
Manacost: 200
Icarus The Phoenix Build


To Start With:

Or

Item Build Justification:Grab three branches for cheap stats and later for a magic wand. One salve (or tango) for healing. Gauntlets or Sobi Mask for mana and beefiness, upgraded to an Urn. Best beginning for a pick.
Core Build


Power Treads Over Phase:
You have enough slows. You have enough base movement speed. You benefit from damage well, but power treads gives you stats and some AS which you so badly need.

A bracer for cheap stats, branches upgraded to wand. Urn for Mana Regenaration you so badly need, health supply for the ganker and to chase enemies. Soul ring for some mana (in case you have insufficient mana for super nova.

Vanguard gives you more HP to stand against almost any enemy while casting the sunray.
Extensions

you need this in case in Late game if heroes can stand.


Assault Cuirass is a very good item on Tuskar. Its -5 Armor Aura synergizes well with your ultimate and the auras are a good support for your team. It also increases your EHP greatly, because you have 2000+ HP.


If there is a hero with evasion skills or Butterfly you need this item while casting your Satanic


Buy this item in very, very late game. This should be the last part of the puzzle in late late game, where your ultimate is just not enough.

Image Source: Playdota 
»»  read more

Dota 6.70 Download



DotA 6.70
Dota 6.70 has now officially released by IceFrog on December 24, 2010 at 02:46 PM, as he always do for the past years, IceFrog finally released the new DotA 6.70 right before Christmas eve. The new version brings a lots of new changes such as, 2 new heroes in Sentinel Tuskar & Phoenix  with a stunning loading screen by Kunkka and of course various miscellaneous improvements that will surely adds up to the never ending story of DotA.

DotA 6.70 Download:
Dota v6.70.w3x Download - GameWebZ Mirror


Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.
»»  read more

Dota Tuskarr Guide, Build and Items

Dota Tuskarr Guide and Tuskarr build

1. Ice Shards (Hotkey: E)

Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Travel AOE: 200
Cast Range: 1500

Damage: 70/140/210/280
Shards Duration: 5

Manacost: 120
Cooldown: 18/16/14/12

Note: Shards block path

2. Snowball (Hotkey: W)

Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
The snowball moves at the combined move speed of the heroes within.

Damage: 40/80/120/160
Stun Duration: 0.25/0.5/0.75/1.0

AOE: 200 + 40 per second

Target Cast Range: 1250
Manacost: 75
Cooldown: 40

Note: Stops traveling after 4 seconds.

3. Frozen Sigil (Hotkey: F)
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
MS Slow: 10/15/20/25%
AS Slow: 30/40/50/60%

Movement Speed: 310 (Flying Unit)
Sigil HP: 300 (same as pugna's ward)
Bounty: 90/100/110/120

Duration: 30
Cooldown: 50
Manacost: 75

Note: Spawns infront of him
4. Ultimate - Warlus Punch (Hotkey: R)
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Critical Strike: 2.5x (4x if the target is below 50% hp)
Landing Damage: 100/200/300
Landing Slow: 40%
Landing Slow Duration: 2/3/4 seconds


Cooldown: 18/16/14
Manacost: 50/75/100

 IMPORTANT: If you use this skill at an enemy, whose HP is lower than %50, it hits 4x cri. Even though it has a short cooldown, dont initiate with this skill.

Tuskarr Skill Build 
Level 1 - Snowball 1
Level 2 - Ice Shards 1
Level 3 - Ice Shards 2
Level 4 - Snowball 2
Level 5 - Ice Shards 3
Level 6 - Walrus Punch 1
Level 7 - Ice Shards 4
Level 8 - Snowball 3
Level 9 - Snowball 4
Level 10 - Frozen Sigil 1
Level 11 - Walrus Punch 2
Level 12 - Frozen Sigil 2
Level 13 - Frozen Sigil 3
Level 14 - Frozen Sigil 4
Level 15 - Stats 1
Level 16 - Walrus Punch 3
Level 17+ - Stats 2-10



Skill Build Justification:
Snowball is obviously taken first for first blood attempts.
Ice Shards maxed first, because damage increase is bigger compared to SnowballSnowball also has a looong cooldown (40 sec). Ice Shards is more spammable. 0.25 second stun increase is not important.
Some people can say that Frozen Sigil should be taken earlier. The AS reduction may come handy but at Early Game nukes are more important then normal attack. You also have mana problems, dont make it worse.
Walrus Punch is taken whenever available.





To Start With:
Or

Item Build Justification:Grab three branches for cheap stats and later for a magic wand. One salve (or tango) for healing. Gauntlets or Sobi Mask for mana and beefiness, upgraded to an Urn. Best beginning for a pick.
Core Build


Power Treads Over Phase:
You have enough slows. You have enough base movement speed. You benefit from damage well, but power treads gives you stats and some AS which you so badly need.

A bracer for cheap stats, branches upgraded to wand. Urn for Mana Regenaration you so badly need, health supply for the ganker and to chase enemies. Bottle same as the Urn.

SnY gives you more HP, higher chasing ability, damage and AS. Everything you need except mana.

Get a basher before you go for expensive items like MKB. This item is only 3100 gold but gives you a priceless 1.4 second bash, 40 damage and 6 str. Best item in DotA I think.
Extensions

If you farmed your core items and still nobody has a Vlad in your team or if you are the only melee hero in your team grab this item.

Assault Cuirass is a very good item on Tuskar. Its -5 Armor Aura synergizes well with your ultimate and the auras are a good support for your team. It also increases your EHP greatly, because you have 2000+ HP.

If there is a hero with evasion skills or Butterfly you need this item. Yes, Walrus Punch doesnt miss, but you also need your auto attack.

Buy this item in very, very late game. This should be the last part of the puzzle in late late game, where your ultimate is just not enough.

»»  read more